Sunday, April 3, 2016

Pitfalls to avoid when using the "GM technique" for fantasy writing


I've got an idea: If I were to use GURPS (Generic Universal Roleplaying System) for creating a story, then in-universe inconsistencies would practically be impossible. You wouldn't be able to turn Leia into a space fairy who can instantly use the Force because she never spent any skill points on it, it's written on the character sheet (A piece of data-container, used to track a character's abilities, items, etc...)! Let's dub it the "Game Master technique."


But I read a scathing review:



"...The series is the poster boy for fantasy banality -- there is not a single speck of creativity to this series. The same can be said of pretty much all the rest of R.A. Salvatore's works. This author has the (dubious) distinction of getting TWO of his series tossed onto this list.


I know there was a PC RPG made from this series, but with the number of fantasy cliches present in the novel, it reads more like a straight GAME-TO-BOOK tie-in novel than the other way around. You can literally hear the sound of the dice rolling in the background as you read. Bleh.



Part of me is disturbed by the lack of evidence from the reviewer's part, the other is concerned about whether the reviewer is right this time. So, am I doomed to fail, or can I avoid writing pitfalls when using a game-system to lay out the framework (what happens) of the story? What should I watch out for?




technique - simultaneous dialogues in novels and short fiction


Suppose that several individuals are speaking. There are two conversations occurring at once in the same place. Both are heard simultaneously by each person that is present. Each person participates in one and only one conversation.


How does one write dialogue so that it is obvious without explanation that both explicitly quoted speeches occur at once, but without violating conventional grammar?



QUESTION: Specifically, does (1) or (2) as literally heard by the perspective character (PC) violate modern grammar? Which one if any---and in that case, how can it be rewritten without such a violation, yet without rewriting it into (3)?



*COROLLARY**: Are there published modern precedents in novels or short fiction regarding dual but explicit dialogue?


1) There is the em dashery from Tristram Shandy:


"So I told him---This salad is floating---that he doesn't know how---in its dressing!---to fix cars. I look at it and---He needs to get---it's disgusting!---a professional to look at it." Tom spits in the salad and goes on complaining. Janice continues speaking to Bob---who nods and smiles periodically. I don't believe that he can hear what she's saying.


OR



2) There is the symbolic indication of simultaneousness via brackets:


"So I told him that he doesn't know how to fix cars," says Janice. ("This salad is floating in its dressing," Tom complains. "I look at it and---" he spits in the salad.)


"He needs to get a professional to look at it." ("It's disgusting.")


Bob looks at Janice and nods and smiles periodically. I don't believe that he can hear what she's saying.


OR


3) One can summarize who says what and when, or write explicitly the loudest dialogue and summarize what is also said, or separate the speeches and join them with a while clause. For instance


"So I told him that he doesn't know how to fix cars," says Janice. "He needs to get a professional to look at it," she tells Bob.


"This salad is floating in its dressing!" Tom complains while Janice speaks. "I look at it and---" he spits in the salad. "It's disgusting."


Bob looks at Janice and nods and smiles periodically. I don't believe that he can hear what she's saying.




However this cannot achieve the effect which simultaneous dialogues can achieve:


Now I agree: following several overlapping conversations at once is typically confusing if not usually impossible. That's also the point.


"It's noisy and she cannot understand anything that is said ..." is unclear and vague; the reader isn't given the information they need to visualize any realistic group interactions that cause the noisiness mentioned---if that's all the writer tells them. (I am aware that some authors have suggested that many scenes do not need to be capable of being visualized ... )


Several conversations at once that are described as they are heard by the PC is a technical device. It allows the author to reveal information where the PC is present and yet the PC is plausibly unaware of this information despite they fact that they are present there in fact. They hear it but they also have a reason in that context to be insufficiently attentive or incapable of parsing it. (That is not true about the readers, who are made aware of it, because those conversations which are difficult to follow in real time are typically more easily parsed and followed if they are read not heard.)



EDIT:


If I were to identify the speakers explicitly, so that it is not a cacophony like in the case above where the listener is tired and uninterested, I could follow Vollmann's lead, I suppose. But is this really much better?


So I told him---says Janice.


This salad is floating---Tom observes.


That he doesn't know how---Janice continues.



In its dressing! Tom raises his voice, attempting to be heard. "It's disgusting."


To fix cars, concludes Janice. "He needs to see a professional for help."


Meanwhile Tom spits in the salad.




(This question is migrated from english.SE as suggested there.)



Answer



In real life, a person will always focus on one speaker at a time. This person may get distracted and switch his attention to another speaker while the first is still talking, but he is aware of this change of focus and it is marked for him by the sound of the voice, and maybe the face of the speaker, so it is never as confusing as unmarked written dialogue, where the reader is given no indication as to who is currently speaking. In reality you will always know which voice you are currently listening to, and if your writing aims to depict this experience you must indicate somehow which voice is speaking which sentences. You can do this by stating that the person listening switches their attention, or by indicating a changed speaker. If you just mix the speeches, as Tristram Shandy does, then that will be an artificial confusion that a real listener would normally not experience.


As for how to style this, normal dialogue conventions are sufficient. If you keep the listener as the subject, write it in one paragraph with the dialogue snippets connected by descriptions of attention shift:



"...," John heard, then another voice caught his attention: "..."




If the speakers are the subjects, give each speaker his own paragraph:



"Bla bla--"


"--bla la bla--"


"--bla."



(I can't find an em dash on my mobile phone, so I'm using two dashes instead.)


Only if you have an unfocussed listener, who lets all the different voices wash over him like meaningless sounds, will you have a true parallel cacophony, but then no voice will stand out and everything will be incomprehensible.


Ways for a company to organize common/shared Icons Images and Graphics


Are there any common tools that are used to store Icons Images and graphics for a company wide audience?


As a programmer I would store everything in git so people could update it and track the history. I feel like this would be a poor place for all the non technical users who want to access say the company logo for powerpoints etc. So is there something better than sharepoint confluence or a shared drive for "official" icons graphics and images.


Pretty much what is a good repository for all audiences to find official Icons graphics and Images?


Goals



  • Modifying or updating the list of icons is possible

  • Some way to searching


  • Being able to see a visible view of the files (as opposed to just file names)

  • Suitable for non technical users


Lastly is UX.stackexchange the right place to ask this?



Answer



An awesome solution to this problem that was developed to conquer this issue is Smartimage by WIDEN. I happened to discover after my company made an acquisition I found out they were using this to solve this exact problem!Its described as



Cloud-based, Smartimage makes your brand assets accessible to be viewed, shared, and downloaded – from anywhere, at any time. Smartimage is built for small businesses who don’t need the functionality of a true digital asset management system but need a simple way to centralize and share images quickly and efficiently. more info on their site



The workflow I gather from briefly using it was the following




  1. upload the images from the mobile app or desktop (it will guess at generic keywords for each one and descriptions)

  2. modify the keywords and descriptions for each image

  3. you can browse based on categories or search by tag

  4. you can also share links to files or collections of files


Its kind of like a dropbox youtube and sharepoint all merged. I was going to say that it really seems like it was developed for this problem but it actually was.


The video describing Smartimage


Heres some screenshots from their youtube video


enter image description here



What free/open source image design programs can you recommend?


Are there any free/ open source image designing programs that you can recommend?




Answer



It depends what kind of images you are designing.



  • For vector work: Inkscape

  • For non-vector design and/or photo-editing: GIMP or Paint.NET (less advanced, but still very capable)


Saturday, April 2, 2016

fixed income - How to adjust butterfly 2s5s10s swaps trade for directionality?


I am looking into a 2s5s10s swaps idea using a 50-50 weighting scheme, where it's 2 times the 5 year minus the 2 year and 10 year. However, there is a correlation between the butterfly spread and the slope of the curve (2s10s) and also with the 5 year. I want to adjust the weights of my butterfly to remove the directionality such that I still want the body to have a weight of 2.



Essentially, I think it should be X : 2 : Y but I am having a hard time.



Answer



I think he's saying that if


$$ Fly=b_1(2s-10s) + b_2(5s) + error $$


But $$ Fly= 2s-2(5s)+10s $$


Then doing some algebra ,


$$ (1-b_1)2s -(2-b_2)5s + (1+b_1)10s = error $$


Hence the weights of the fly that give pure noise , un correlated to curve and rate , are as given above. If you want 2 in the middle , you have to rescale.


quantitative - Black Scholes differential


I'm studying a BS derivation and I don't understand one part .We have a portfolio consisting of $\Delta(t)S(t)+B(t)$ where the first term is risky and the second is a riskless bond. The part i don't understand is why when we take the differential of this portfolio we obtain: $\Delta dS +dB$. I understand the reason is related to the fact that this is the limit of a discrete model, so we can imagine $\Delta$ as a function of $t$ with more steps of lenght $\Delta t$ so in the limit $\Delta t \to0$. But this would mean that $\frac{\partial \Delta}{\partial S}=0$ that is $\frac{\partial^2 O}{\partial S^2}=0$ where $O$ is the derivative. Could anyone explain me this passage?




hyperlinks - Is "Read more" a good link text?


Excerpts of posts displayed on a blog index page usually end with a link saying "Read more", "Continue reading", or similar.


Now, it's very well understood why "click here" is not a good link text, but don't most of the arguments hold for a "read more"-link?



  • it doesn't provide any information when read out of context (read more about what?)

  • it is a verb phrase



I'm thinking something like "More about [post topic]" could be better, albeit more verbose.



Answer



It's a verb phrase because it's a call to action; in your blog example it's also navigation, but it's not the same as labeling a link "click here to go to X". Users already know how links work and they want to know where the link goes or in this occasion what a link does.


Calls to action are usually buttons because of the visual differentiation and emphasis that buttons can give, as Smashing Magazine describes. However a link on a website can serve the purpose of simple navigation (in which case the action is obvious) or actions (in which case text or other context should tell you what the link is doing).


Take a look at our FAQ, the "show more" links are more clearly calls to action and the act more like actions than navigation, but functionally they're similar to a blog's "read more" links, a blog could even use javascript to immediately show the whole blog post when clicking "read more" making it more clearly a call to action rather than navigation.


More about link text and calls to action.


technique - How credible is wikipedia?

I understand that this question relates more to wikipedia than it does writing but... If I was going to use wikipedia for a source for a res...