In my creative writing, I typically am inspired by short interactions between things: An overheard conversation. A person's jealousy of a friend's talent. A humorous misinterpretation...
I tend to begin with isolated "scenes" and generate a story from them, often going to great lengths to convey emotion and detail. I am often proud of my writing, except when I realize most of it is fragmented, unfinished, and likely never to be expanded.
My problem is that I don't think of plots. I don't generally begin from "the big picture" and determine what my protagonist must accomplish, or the obstacles to be overcome. I usually fail to think of an intriguing reason for the characters to be motivated.
Sadly, my collection is primarily of isolated studies of character interaction (or character development) rather than an inviting story with a beginning, climax, and resolution.
I would very much like to put some of these detailed character sketches and snippets into the framework of a completed novel. What are some ways in which writers come up with the overarching storyline? How can I create the "outline" for my writing in a way that will bring the necessary elements to bear? Is the conception of a great story line available only to creative talent or can it be learned?
To give an example, I have a short fantasy story in which the protagonist is a group of young adults that are given unique abilities (think Heroes). But when attempting to devise challenges for them or conjure a nemesis...the creativity in me vanishes. I don't want to "copy" similar stories' plots, but I realize I am unlikely to think of a unique narrative.
To pose this question in a single summary sentence:
Is there a method to formulate the plot of a story that can be utilized when the author has only disconnected but detailed ideas for segments of the work?
Answer
A few strategies:
- Until you have a great plot, try writing "good-enough" plots. Better to be writing something with a cliche plot, than not to be writing at all. (Edited to add: Also, sometimes once you've got an initial "good-enough" plot in place and fleshed out, that gives you enough substance to twist and warp into something new and exciting.)
- Plot is conflict. Find the characters who might get involved in some conflict - whether it's "let's use our powers to fight crime," or "I don't like the way Justin's using his power to beat people up just because they stole a TV," or "I'm not happy in my relationship ever since I can read my girlfriend's mind." You say you've got detailed character sketches - I'm sure your characters have problems. If they don't, they could. If they do, they could be more complicated than they are. Pick a conflict, a problem, an issue to be resolved. Could that be a basis for an entire story? If not - why not? Could it be developed, complicated, or twisted into something that could carry a story?
- An antagonist is great for creating conflict, and hence, plot. Who, in your world and details, might make a good antagonist? If there are rules that must not be broken, or power resources that could be taken advantage of, or things that are important to the characters that might be taken away - any of these could be a goal of the antagonist; you could work backwards to figure out who might have such goals, and then work forwards from there to figure out what exactly he'd do to reach his goals.
- Look for any element that's unique to your world, your characters, your sketches. Throw around story ideas related to those - what could conceivably happen involving those characters and concepts, that's so well-tied to them that they wouldn't be able to happen with other people, or in a different setting? Those are ideas that are probably not cliche, that may be very original or at least unfamiliar - because your ideas are your own, unique creations, so any plot highly-tailored to them and them alone will be unique as well.
Hope these are helpful :)
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