Saturday, July 8, 2017

research - Have usability studies been conducted on the use of alphanumeric characters as labels for controller buttons?


Controller Question


Over the years there have been a wide variety of home consoles each with their own (mostly) unique controller designs1. One thing that most consoles have in common is their use of beginning / ending alphanumeric characters. The most obvious exception is the various Playstation controller iterations which have made use of shapes instead of characters. To my knowledge the use of alphanumeric characters began with the Nintendo Entertainment System2.


I would imagine that in the early 80s a usability study was not done to determine if an A / B button label combination made the most sense. The continued use of beginning alphanumeric characters can therefore be explained by tradition or because someone did a usability study showing alphanumeric button labels cause the least cognitive friction.



Which brings me to my questions:



  • Has such a usability study been performed?

  • Does an analysis of the reasoning behind button labels exist?

  • Has the use of alphanumeric characters been explained outside of a usability study?


1 Looking at you Playstation 1
2 I could be wrong please comment if I am.


Controller Reference Images


Nintendo Entertainment System Controller Playstation 3 Controller Super Nintendo Controller Wii Controller




Answer



I believe that the ultimate answer to your question is a simple "No formal studies have been done," but that's fairly boring.


After digging around a bit, the one explanation I came to a couple times was that Atari had a decent number of controllers (along with systems like ColecoVision, Intellivision, and Vectrex) where the buttons were simply numbered 1-N. Nintendo was trying to set themselves apart (especially because of the Crash of 83), but still needed a way to label their buttons, as thus used A and B. Purely anecdotal, but referenced a few scattered places.


From there, it's a case of copy and modify as Sega, SNK, Microsoft, etc. joined the party. (Side note: both the Sega Master System and TurboGrafx-16 used 1 and 2, but their development predates the complete dominance of Nintendo.)


Sony is the exception, and here is a nice interview with the designer where he talks about the design decisions behind many things, button labels included. Note that one of the reasons for the choices of different button labels is the same as the anecdotal one for Nintendo: to set themselves apart. Interestingly enough, it's resulted in some hassles because of the societal connotations of their symbols (O for select in Japan, X for select elsewhere).


As I said at the beginning, I don't believe there have been formal studies done into button labels, but there's definitely an interesting bit of history behind them.


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