I'd like to read some resources on VR. Interests include:
- Major 'no-nos' for immersive experiences;
- Design patterns for VR
- Case studies of VR products
- Hidden difficulties with the practicality of creating VR experiences (e.g. moving from 2D assets to 3D)
- How to user test an immersive product
- Usability heuristics for 3D
- Relevant materials from 3D game design
- Where to find academic research or university project writeups
- Openly available VR products to use as benchmarks
- 3D space design guidelines in general
VR is pretty cutting edge, so imagine most of the resources are quite piecemeal, or hidden behind paywalls. That's okay! I'm a patient reader. I'd just like to know if others have discovered anything interesting.
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