Wednesday, December 6, 2017

best practice - What resources exist for designing virtual reality experiences?


I'd like to read some resources on VR. Interests include:



  • Major 'no-nos' for immersive experiences;

  • Design patterns for VR

  • Case studies of VR products

  • Hidden difficulties with the practicality of creating VR experiences (e.g. moving from 2D assets to 3D)

  • How to user test an immersive product

  • Usability heuristics for 3D


  • Relevant materials from 3D game design

  • Where to find academic research or university project writeups

  • Openly available VR products to use as benchmarks

  • 3D space design guidelines in general


VR is pretty cutting edge, so imagine most of the resources are quite piecemeal, or hidden behind paywalls. That's okay! I'm a patient reader. I'd just like to know if others have discovered anything interesting.




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