Wednesday, July 4, 2018

tutorial - What is a good sequence of projects to learn design?


I'm sure it rings a bell when I say that you learn more about design when you actually try to do it, and then getting quality feedback (critiques) of your work. I'm trying to figure out what would be a good sequence of simple projects that can be completed in a few hours per week. For example:




  1. Design a basic logo

  2. Design a business card

  3. Design a letterhead

  4. ??

  5. ??

  6. ... X. Design your own personal website


This is just an idea to get the ball rolling, I'd love to read your own ideas on final deliverables from the most simple to the most complex. Sort of the equivalent of "from hello world to object oriented programming".


The best answer will be one that gives people a good grasp of where to start and how to advance on graphic design.



Answer




My list would be ranked less on the form factor or the intended outcome and more on the number of elements you need to create from scratch.


for example:



  1. photo from flickr with fancy text put on it.

  2. [...] n. design your own body-text font


Website designs will be in the '[...]' part multiple times depending on how much you borrow and how much you create. This is how I introduced myself to designing in photoshop. Note though; even this was already based on a couple of decades worth of 'learning' to design.


If you want to learn how to design, your list should probably start like this:



  1. Observe everything



Having an 'eye' for design is essential to producing good design.


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