I'm making a baby toy/game to learn numbers and I have a menu with 3 buttons. The first button enters "learn mode", the second button is an easy quiz, and the third button is a medium quiz.
Are there standard colors for difficulty?
European skiing would say Green/Blue/Red, while American may say Green/Blue/Black. Though I'd rather have high saturation colors so kids can easily remember and enjoy them. I also thought maybe a Green/Yellow/Red traffic light convention may work.
A related question: How to represent level of difficulty while selecting a game?
Answer
I dont think you will get a definite answer to this since the colors you choose will have to mesh well with your game design and background. However I would recommend making the choices prominent and if possible use pictorial representations to show what each level might be. here is a good example :
Alternatively you could go with a color scheme which has color shades different from the previous level but does not have a sharp contrast which might make it stand out but is definite enough to be noticed
Alternatively you could just go for simple textual descriptions like below :
However since your target audience is kids and what ever color scheme you for, ensure that you use bright colors as kids are more likely to respond to that as per this article about Color Psychology In Marketing
Ever notice that toys, books and children's web sites usually contain large blocks of bright, primary colors? Young children prefer these colors and respond more positively than they do to to pastels or muted blends.
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